約 3,778,680 件
https://w.atwiki.jp/javascriptteam/pages/19.html
第5回 ボールの処理(12/03) ブロック崩しのサイトを参考にして勉強しました。 勉強の内容 ボールを動かした! スペルミスに気をつけよう。 第6回活動について(12月4日土曜) 最終目標 ブロック崩しを通して勉強し、スペースインベーダーを作る。 内容 ブロック崩し完成・Skypeでミーティング 予習 ブロック崩しの理解。自分で工夫し、様々な挙動を試す 今までに組んだ経験のあるプログラムをJavaScriptで書きなおしてみる
https://w.atwiki.jp/eriax/pages/118.html
制限 DOM Events のシンプル(?)な実装試案。名前空間ありの旧仕様。 ソースコード if ( undefined === typeof Array.prototype.indexOf) { Array.prototype.indexOf = function (ceil, floor) { return function (searchElement) { var fromIndex = arguments[1]; var count = this.length; var i = Number(fromIndex) || 0; i = (i 0) ? ceil(i) floor(i); if (i 0) { i += count; } for (; i count; i++) { if (i in this) { if (this[i] === searchElement) { return i; } } } return -1; }; }(Math.ceil, Math.floor); } //////////////////////////////////////////////////////////////////////// function DOMObject(arg) { if (arguments.length 0) { var name; for (name in arg) { if (arg.hasOwnProperty(name)) { this[name] = arg[name]; } } } } (function () { this.constructor = DOMObject; }).call(DOMObject.prototype); //////////////////////////////////////////////////////////////////////// (function () { // EventPhase this.CAPTURING_PHASE = 1; this.AT_TARGET = 2; this.BUBBLING_PHASE = 3; }).call(DOMEvent); function DOMEvent(arg) { if (arguments.length 0) { if (arg) { DOMObject.apply(this, arguments); } } } DOMEvent.prototype = new DOMObject; (function () { this.constructor = DOMEvent; // Level 2 this.type = null; this.target = null; this.currentTarget = null; this.eventPhase = null; this.bubbles = null; this.cancelable = null; this.timeStamp = null; // Level 3 this.namespaceURI = null; this.defaultPrevented = false; this.trusted = false; // extension this.ownerDocument = null; this.propagationStopped = false; this.immediatePropagationStopped = false; }).call(DOMEvent.prototype); (function () { this.stopPropagation = function () { this.propagationStopped = true; }; this.preventDefault = function () { if (this.cancelable) { this.defaultPrevented = true; } }; this.initEvent = function (eventTypeArg, canBubbleArg, cancelableArg) { this.initEventNS(null, eventTypeArg, canBubbleArg, cancelableArg); }; this.stopImmediatePropagation = function () { this.immediatePropagationStopped = true; }; this.toString = function () { return [object Event] ; }; this.initEventNS = function (namespaceURI, eventTypeArg, canBubbleArg, cancelableArg) { this.namespaceURI = namespaceURI; this.type = eventTypeArg; this.bubbles = canBubbleArg; this.cancelable = cancelableArg; }; }).call(DOMEvent.prototype); //////////////////////////////////////////////////////////////////////// function DOMEventTarget(arg) { if (arguments.length 0) { if (arg) { DOMObject.apply(this, arguments); } var name = [EventRegistry] ; if (!this.hasOwnProperty(name)) { var memo = this[name] = []; memo[DOMEvent.CAPTURING_PHASE] = { [] }; memo[DOMEvent.BUBBLING_PHASE] = { [] }; } } } DOMEventTarget.prototype = new DOMObject; (function () { this.constructor = DOMEventTarget; this[ [EventRegistry] ] = null; }).call(DOMEventTarget.prototype); (function () { this[ [IsValidEventListener] ] = function (listener) { return ( function === typeof listener) || ( object === typeof listener function === typeof listener.handleEvent); }; this.addEventListener = function (type, listener, useCapture) { return this.addEventListenerNS(null, type, listener, useCapture); }; this.removeEventListener = function (type, listener, useCapture) { return this.removeEventListenerNS(null, type, listener, useCapture); }; this.dispatchEvent = function (evt) { evt.target = this; evt.timeStamp = new Date; PROPAGATION { var targets = this[ [TraceRoute] ](); var targetCount = targets.length; var i; // capture evt.eventPhase = DOMEvent.CAPTURING_PHASE; for (i = targetCount - 1; 0 = i; i -= 1) { if (!targets[i][ [CallEventListener] ](evt)) { break PROPAGATION; // stop (Immediate)Propagation () called } } // target evt.eventPhase = DOMEvent.AT_TARGET; if (!this[ [CallEventListener] ](evt)) { break PROPAGATION; // stop (Immediate)Propagation () called } // bubble if (evt.bubbles) { evt.eventPhase = DOMEvent.BUBBLING_PHASE; for (i = 0; i targetCount; i++) { if (!targets[i][ [CallEventListener] ](evt)) { break PROPAGATION; // stop (Immediate)Propagation () called } } } } return evt.defaultPrevented; // preventDefault () called? }; this[ [TraceRoute] ] = function () { var result = []; var node = this; if (node.nodeType 0) { while ((node = node.parentNode)) { result[result.length] = node; } } return result; }; this[ [GetEventListener] ] = function (evt) { var type = evt.type; var eventPhase = evt.eventPhase; var namespaceURI = evt.namespaceURI; if (namespaceURI == null) { namespaceURI = ; } switch (eventPhase) { case DOMEvent.CAPTURING_PHASE case DOMEvent.BUBBLING_PHASE var registry = this[ [EventRegistry] ][eventPhase]; var listeners = registry[namespaceURI]; if (listeners instanceof Object) { var handlers = listeners[type]; if (handlers instanceof Array) { return handlers; } return listeners[type] = []; } listeners = registry[namespaceURI] = {}; return listeners[type] = []; case DOMEvent.AT_TARGET var listeners1 = this[ [GetEventListener] ]({ namespaceURI namespaceURI, type type, eventPhase DOMEvent.CAPTURING_PHASE }); var listeners2 = this[ [GetEventListener] ]({ namespaceURI namespaceURI, type type, eventPhase DOMEvent.BUBBLING_PHASE }); return listeners1.concat(listeners2); default return []; } }; this[ [CallEventListener] ] = function (evt) { var listeners = this[ [GetEventListener] ](evt); var listenerCount = listeners.length; var listener; var i; for (i = 0; i listenerCount; i++) { listener = listeners[i]; try { evt.currentTarget = this; if ( function === typeof listener) { listener.call(this, evt); } else if ( function === typeof listener.handleEvent) { listener.handleEvent(evt); } } catch (err) { ; } finally { if (evt.immediatePropagationStopped) { // stopImmediatePropagation () called return false; } } } return !evt.propagationStopped; // stopPropagation () called }; this.toString = function () { return [object EventTarget] ; }; this.addEventListenerNS = function (namespaceURI, type, listener, useCapture) { if (this[ [IsValidEventListener] ](listener)) { var listeners = this[ [GetEventListener] ]({ namespaceURI namespaceURI, type type, eventPhase useCapture ? DOMEvent.CAPTURING_PHASE DOMEvent.BUBBLING_PHASE }); listeners.push(listener); } }; this.removeEventListenerNS = function (namespaceURI, type, listener, useCapture) { if (this[ [IsValidEventListener] ](listener)) { var listeners = this[ [GetEventListener] ]({ namespaceURI namespaceURI, type type, eventPhase useCapture ? DOMEvent.CAPTURING_PHASE DOMEvent.BUBBLING_PHASE }); if (listeners.length 0) { var index = listeners.indexOf(listener); if (index = 0) { listeners.splice(index, 1); } } } }; }).call(DOMEventTarget.prototype); テスト。 !DOCTYPE HTML title TEST /title script type= text/javascript /script script type= text/javascript function TestController(controls) { var Log1 = []; // T1 を要素ノードとして作る var T1 = new DOMEventTarget({ nodeType 1, parentNode null, childNodes [] }); // T1 をイベントリスナで監視(キャプチャ) T1.addEventListener( click , function (e) { var log = []; log.push( T1 capturing_listener[0] ); // デフォルトアクションを取り消す if (controls[ preventDefault ].checked) { e.preventDefault(); log.push( preventDefault() was called ); } // イベント伝播を抑止する if (controls[ stopPropagation ].checked) { e.stopPropagation(); log.push( stopPropagation() was called ); } // イベント伝播を直ちに抑止する if (controls[ stopImmediatePropagation ].checked) { e.stopImmediatePropagation(); log.push( stopImmediatePropagation() was called ); } Log1.push(log.join( | )); }, true); T1.addEventListener( click , function (e) { Log1.push( T1 capturing_listener[1] ); }, true); T1.addEventListener( click , function (e) { Log1.push( T1 capturing_listener[2] ); }, true); // T1 をイベントリスナで監視(バブル) T1.addEventListener( click , function (e) { Log1.push( T1 bubbling_listener[0] ); }, false); T1.addEventListener( click , function (e) { Log1.push( T1 bubbling_listener[1] ); }, false); T1.addEventListener( click , function (e) { Log1.push( T1 bubbling_listener[2] ); }, false); //////////////////////////////////////////////////////////////////////// // T2 を要素ノード(T1 の子)として作る var T2 = new DOMEventTarget({ nodeType 1, parentNode T1, childNodes [] }); T1.childNodes.push(T2); // T2 をイベントリスナで監視(キャプチャ) T2.addEventListener( click , function (e) { Log1.push( T2 capturing_listener[0] ); }, true); T2.addEventListener( click , function (e) { Log1.push( T2 capturing_listener[1] ); }, true); T2.addEventListener( click , function (e) { Log1.push( T2 capturing_listener[2] ); }, true); // T2 をイベントリスナで監視(バブル) var T2_listener0 = { handleEvent function (e) { Log1.push( T2 bubbling_listener[0], this= + this); }, toString function () { return [object DOMEventListener] ; } }; T2.addEventListener( click , T2_listener0, false); T2.addEventListener( click , function (e) { Log1.push( T2 bubbling_listener[1], this= + this); }, false); T2.addEventListener( click , function (e) { Log1.push( T2 bubbling_listener[2] ); }, false); // T2 を監視している T2_listener0 を除去する(バブル) // T2.removeEventListener ( click , T2_listener0, false); //////////////////////////////////////////////////////////////////////// // T3 を要素ノード(T2 の子)として作る var T3 = new DOMEventTarget({ nodeType 1, parentNode T2, childNodes [] }); T2.childNodes.push(T3); // T3 をイベントリスナで監視(キャプチャ) T3.addEventListener( click , function (e) { Log1.push( T3 capturing_listener[0] ); }, true); T3.addEventListener( click , function (e) { Log1.push( T3 capturing_listener[1] ); }, true); T3.addEventListener( click , function (e) { Log1.push( T3 capturing_listener[2] ); }, true); // T3 をイベントリスナで監視(バブル) T3.addEventListener( click , function (e) { Log1.push( T3 bubbling_listener[0] ); }, false); T3.addEventListener( click , function (e) { Log1.push( T3 bubbling_listener[1] ); }, false); T3.addEventListener( click , function (e) { Log1.push( T3 bubbling_listener[2] ); }, false); //////////////////////////////////////////////////////////////////////// // イベント生成 var e = new DOMEvent({ ownerDocument document }); // イベント初期化 e.initEvent( click , controls[ bubbles ].checked, controls[ cancelable ].checked); Log1.push( bubbles + e.bubbles); Log1.push( cancelable + e.cancelable); // イベント通知 var defaultPrevented = T3.dispatchEvent(e); // デフォルトアクションが取り消されたか Log1.push( defaultPrevented + defaultPrevented); //////////////////////////////////////////////////////////////////////// controls[ OUTPUT-1 ].value = Log1.join( .\n ); } /script !-- ここから -- p id= D1 T1 と、その子 T2 と、その子 T3 を作り、それぞれにイベントリスナを取り付けた後、T3 にイベントを送る。 /p pre role= img aria-describedby= D1 + T1 | + T2 | + T3 --- click! /pre form action= # id= FORM-1 p input type= button value= 試す aria-describedby= D1 onclick= TestController(this.form.elements) label input type= checkbox name= bubbles checked= checked bubbles /label label input type= checkbox name= cancelable checked= checked cancelable /label label input type= checkbox name= preventDefault preventDefault /label label input type= checkbox name= stopPropagation stopPropagation /label label input type= checkbox name= stopImmediatePropagation stopImmediatePropagation /label /p p textarea rows= 20 cols= 100 name= OUTPUT-1 /textarea /p /form 初出 2011-08-23/25
https://w.atwiki.jp/animescriptstorage/pages/33.html
Death Note 05. Tactics RAYE You there. LIGHT Yeah? RAYE Listen carefully. I came to Japan as part of a secret investigation so the local police can't find out that... And that I... LIGHT I understand. I promise I won't tell anyone that I met you. And of course, that includes my father. RAYE Well then, please excuse me. LIGHT It's just as I thought. Anyway I don't want the police to know that I've come into contact with an FBI agent, either. If my father ever found out, there's no doubt he let L know. It's obvious he doesn't suspect me. And as for the police, I'm sure they treat this as just another unfortunate accident. (ホテルにて) NAOMI Hey, welcome back. RAYE Huh, what a day! NAOMI Raye, what's the matter? Something happened, didn't it? I've never heard you sigh like that. RAYE Yeah. The bus I was on got hijacked, if you can believe it. NAOMI A bus-jacking? RAYE Some junkie robbed a bank two days ago, and I guess he wanted to try to take on a bus today. I didn't think this kind of thing happened here. NAOMI So you were already riding the bus when the hijacker got on? RAYE Yeah. And in the end the guy freaked out, jumped off the bus and got hit by a car. NAOMI Did he die? RAYE Yeah. Probably. I couldn't really stick around to see what happened to him. NAOMI You know. RAYE Hm? NAOMI It's a little hard to believe that was all a coincidence, don't you think? RAYE What do you mean? NAOMI Think about it. You got on a bus because you were investigating someone, right? And now you are telling me this criminal is most likely dead. Doesn't that suggest that you... RAYE That's enough. Look, darling. You and I know you used to be one of the best agents in the FBI. But now you are my fiancee, Naomi. We talked about this. You are not an agent any more, so just leave it alone. NAOMI But... RAYE You wouldn't get involved in the Kira case, and you wouldn't do anything dangerous. That was what you promised when we decided you'd come with me so I can meet your parents in Japan. You do remember that, don't you? NAOMI Yeah. I guess you are right. It's just force of habit. Sorry about that. RAYE No. I should be sorry. Let's forget about it. Anyway once we have a few kids running around, you'd probably be so busy you will forget you were ever an agent. Your mind will be occupied with better things, too. More importantly, tell me how I can convince your Dad I'm worthy with his daughter. Kira doesn't scare me half as much as he does. (月の部屋) RYUK Oh, let me guess. You are about to write down the name of that agent, aren't you? The one from the bus. LIGHT Not yet. I'm gonna wait one week before writing his name. If he dies right after meeting me, I'll only draw attention to myself. I'll write his name in here once I've given him time to investigate more people with ties to the police. It will be less obvious that way. In the meantime I think I use some those inmates I've been keeping alive to play around with L a little more. (Lの部屋) WATARI L. L Hm? WATARI Another victim. This one left what appears to be a suicide note. L Please, send it to me. L "Gods of Death",.. "L, do you know", "gods of death"... Is he trying to tell us that gods of death exist? Listen, Watari. Tell the police to monitor prison populations closely for the next few days. Kira may use other suicide notes to communicate with us. WATARI Understood. Death Note Chapter5「駆引」Maneuvering Ch5-2 Slots--Death of Raye Penber (町中) RYUK This place is crawling with humans. Are you gonna do it here? LIGHT Let's just say you're about to see the results of all the research and experiments I've been doing over the last few days. RYUK Experiments? LIGHT Yeah. I've been using known criminals who live in this part of the town to test out different killing methods and I've learned a lot about the death note. For example if I write a cause of death and the circumstances leading up to it, I can add a name afterwards and it'll still happen. RYUK Ohh, even I didn't know that one. LIGHT He's here. Right on time. Mr. Raye Pember. Turn around and you are dead. I am Kira. LIGHT That's right. Don't turn around or put your hands in your pockets. I won't hesitate to kill you here. RAYE It couldn't be. This voice. I've heard it somewhere. LIGHT But first, I'm gonna prove to you that I am Kira. Do you see the man working over there at the coffee shop? That's right. The one sweeping the floor. I'm gonna kill him just for you. RAYE But how? Don't do it. Man Ughh. LIGHT I'm afraid I had no choice but to kill him. I figured if I didn't kill at least one person, you wouldn't believe me, although that man has been repeatedly charged with sexual assault. He's managed to avoid conviction every time due to lack of evidence. He was a menace to society. He got what he deserved. I can only assume that L has already informed you of this, I can't kill someone who I haven't seen. I have to know their face. Which means, of course, I could easily kill all these people right now if I wanted to do. Go ahead and choose someone if you want. RAYE Don't do it. I believe you. You are Kira. LIGHT I'm sure you care more about your loved ones than any of these people here. Imagine how you'd feel if one of them was killed just because you refused to [cooperate]. I think you should consider them the real hostages at the moment. RAYE How do you know about her? LIGHT Haha. You seem surprised. I've been investigating you. And if you don't do exactly as I say, she will die. And so will the rest of your family, including you. And that's a promise. RAYE I...I understand. Just tell me what you need me to do. LIGHT I see you've got your laptop with you. I want the files containing the identities of all the FBI agents who came to Japan. RAYE I do have my laptop with me. It's the one I use for work, but I don't have the files you're looking for. LIGHT All right. Then, take this envelope. RAYE Huh? LIGHT First, take the transceiver out of the envelope, then put the ear piece in and await my instructions. RAYE A transceiver. This thing looks like a toy. But there'll be no record of this transmission anywhere. And it allows us to converse from a close distance even underground. He really thought this through. LIGHT All right. Now get on the Yamanote Line. Inner or outer route, it doesn't matter which direction you take. LIGHT I'll be close by at all times, which means I'll be watching your every move. When you get on the train, pick a spot in front of you and don't take your eyes off it. If I see you looking around, I will kill you. Once you boarded, I want you to take the seat closest to the doors. If it's occupied, wait until it's free. (車中) LIGHT Now I'm going to ask you something. If I have even the slightest suspicion that you are not being honest, your girlfriend is as good as dead. How many FBI agents are currently in Japan? Speak quietly into the transceiver and don't make it obvious. RAYE I believe it's four teams, three agents per team, for a total of twelve. LIGHT OK. Now take the papers out of the envelope. RAYE (reflection) Hum? What is this? LIGHT Of those twelve agents you mentioned, I want you to write down the name of your superior, the one who's heading up this investigation, in the space at the very top of the page. RAYE (reflection) What is the meaning of this? What is he after? Let's face it. He hasn't really left me any choice. Besides, it's not like he can kill them using just their names. LIGHT Next, take out your laptop and turn it on. Any minute now your boss is going to send you a message with a file attachment, it contains the names and photos of all the FBI agents currently active in Japan. RAYE But this...this is.. LIGHT Now one by one you're going to look at each photo and then write that agent's name in the space provided, you 're going to do this for each agent. RAYE (reflection) It doesn't make sense. If he's got the names already, why use me? What is he planning to do with them? LIGHT Good. Looks like you're done. Now put the transceiver and all the papers back into the original envelope and place them on the rack directly above your head. After that you're going to stay in your seat and ride the train for at least another thirty minutes. When you are absolutely certain that nobody would notice [you] leaving without the envelope, you can get off the train. RAYE (reflection) I know that voice. Why on earth can't I remember who it belongs to? Kira, who are you? (レイ、心臓麻痺で倒れる) RAYE Ughh! Light Yagami. LIGHT Farewell, Raye Pember. LIGHT Raye Pember wrote all of those names on pages taken from the death note. Ironic. Without even realizing it, he was actually signing a death warrant for all of his colleagues. As for Pember's boss, he died of a heart attack after sending all of his agents a file. And the other eleven investigators, they all died of heart attacks after receiving the same file. (Lの部屋) WATARI L, you have a call from the director of the FBI. DIRECTOR It's me. I've got a report in front of me right now stating that all of our agents in Japan are dead. All twelve died of heart attacks. I can only assume that Kira is behind this. Look, I'm sorry, but it's already decided. We are calling off our investigation. WATARI I have chief Yagami on the line. Souichiro L, I've just got off the phone with the director of the FBI. According to him, it seems that you arranged for the FBI to come to Japan and investigate everyone here associated with the taskforce. L Yes, I did. Souichiro So how do you explain this? Are we now suspects in our own investigation? L I felt that it was necessary to uncover Kira's identity. Suoichiro I cannot accept that. I found it unbelievable that you would spy on us. The very people working with you on this case. Man Hear that? Well, I knew all along we couldn't trust that guy. Man More importantly, Kira killed those FBI agents, didn't he? Man It's obvious he'll kill anyone who gets in his way, whether they're criminals or not. Man So much for his sense of justice. He's a murderer. WATARI We have another victim. A note was found at the scene. L "L, do you know", "gods of death".. Hum? "Love apples". Damn you, Kira. Naomi He's dead...Raye's dead. No. He was murdered by Kira. Death Note Chapter5「駆引」Maneuvering Ch5-3 Confluence 「合流」 (月の家) SAYU Um, so what's the family meeting, Dad? SOUICHIRO I figured you're going to find out sooner or later. So I might as well tell you now. I don't want you to be alarmed. I'm sure you've heard of this Kira investigation. Well, I'm currently in charge of it. SAYU What? Are you serious? That's totally awesome, Dad. You're the best cop ever. SOUICHIRO That's not quite the point I'm trying to make. SAYU Oh? SOUICHIRO You see the truth is, the FBI sent 12 of their agents to Japan to assist us in finding Kira and all of them died yesterday. LIGHT Does that mean they were all killed by Kira? SAYU What? SOUICHIRO What I'm saying is, there's a chance that Kira will actually try to kill anyone who comes after him. His crimes are ruthless and more frightening than anything we've seen. Many detectives have already quit. SAYU Dad, you should quit, too. I don't want you to die. What if he gets you? SACHIKO That's right. Your life is so much more important than some job. SOUICHIRO I can't. I could never forgive myself if I walked away from this. I will not sit back and let evil triumph. SAYU But, Dad, you.. SACHIKO Please, dear.. LIGHT I think it's honorable of you, Dad. I'm proud to be able to call you my father. And if anything should ever happen to you, I'm going to find Kira. And make sure he gets executed. (捜査本部) SOUICHIRO We now know that Kira doesn't just target criminals. He'll kill anyone who opposes him. It's quite possible that we may all be killed by Kira. Think of your own lives, your families and all the others you'd be leaving behind. If anyone wants to leave this investigation, now is the time. You won't be demoted if you choose not to stay. You have my word. But if you are not absolutely sure, then we don't need you. You have to be willing to fight against him, even if that means making the ultimate sacrifice. That is all. MAN So, what are we gonna do? MAN I'm not sure. (ナオミ、バスの運転手を訪ねる) BUS DRIVER Oh, yeah. That's him, all right. There's no doubt about it. I remember him because he told us to get down. But I don't really remember any of the other passengers. NAOMI I see. Well, thanks for talking with me, anyway. I appreciate it. (reflection) It's a bit of long shot, but if what I'm thinking is right, Kira could be one of the passengers on the bus that day. If that is the case, then I know that he is close enough to use this bus route. (捜査本部) SOUICHIRO Five men, huh. Well six, including myself. Still I'm grateful to see there are as many as five of you willing to risk your lives to face evil. L That fact you've chosen to stay means you have a strong sense of justice. I trust all of you. AIZAWA Ha, h-hold on a second. L just said that he's decided to trust us now, but honestly what reason do we have to trust him? IDE Look, L. All of us have agreed to put our lives at risk to bring Kira to justice. So I hope you understand what this means. We were really stickin' our necks out here. AIZAWA But you never have to show your face, do you? You just give the orders. I don't see how you can expect us to work alongside you under those conditions. SOUICHIRO L, if all of us are going to work together on this investigation, and if you truly meant what you said about trusting the six of us, could you come here so we can all meet in person. L The thought had already crossed my mind. After all I did say that I trusted all of you. (Message is shown on L's PC) IDE Why is he seeking help now? There's only six of us. He solved all these difficult cases by himself in the past, so what makes this one so different? The way L's been conducting things so far, odds are he's gonna send a stand-in or a proxy of some kind to meet us instead of coming himself. It's not like we'd ever know. AIZAWA A proxy, huh? Well, that is possible. MATSUDA I believe L. I think we can trust him. And besides, I don't really see how we can solve this case without his help. MOGI I agree. SOUICHIRO From the beginning he's been very upfront about the fact that he would need the help of the police on this case. Perhaps we should think of it like... he's been waiting for this to happen all along. MATSUDA Why would he do something like that? SOUICHIRO There were number of people on the task force who distrusted L before this investigation began. And once we got started, we had detectives resigning left and right. Following that, classified information was leaked. So I'm not surprised that he didn't trust us. MATSUDA In other words he was waiting for the taskforce to get narrowed down to only those investigators he could trust. And to do that, he needed to weed out anyone who wasn't totally committed. SOUICHIRO Hmm. IDE If we're working with that guy, I'm leaving the task force. You don't have to worry. I won't try to follow you. I'm not interested in finding L. UKITA Well I think we can trust L, so I'd be willing to cooperate with him on this investigation. AIZAWA Count me in. L I'm staying in a suite at the Teito hotel at the moment. But I'll be switching hotels every few days from this point on. I want you to think these hotel rooms as the de facto headquarters of this investigation. If this arrangement is acceptable to all of you, then split into two groups, and stagger your arrivals so you come thirty minutes apart. Please arrange it so you are all here at midnight. L (reflection) Kira, it seems we are getting closer to each other in equal steps. It's only a matter of time, before we collide, so be it. I'm ready to show my face. I'll make my first public appearance as L. If you ever manage to find out about these secret meetings, I'm sure you'd feel compelled to move in. That's what I'm counting on. LIGHT (reflection) I've been quite active over these last few days. Think carefully. Was there anything I missed? And what comes next? There are endless possibilities. The real battle is only just beginning. L... (総一郎ドアをノックする) L It's unlocked. Please. Let yourselves in.
https://w.atwiki.jp/mxo2006/pages/13.html
アステロイドリソース一覧 Loc resource JP resource ENG note Corellia(Talus) 珪素アステロイド鉄アステロイド Sillicaceous AsteroidIron Asteroid Dantooine メタンアステロイド酸アステロイド Space Methane- Asteroid Dathomir クリスタルアステロイド PvP Area Endor 氷アステロイド PvP Area Kashyyyk メタンアステロイド有機金属アステロイド Space MethaneOrganometallic Asteroid Lok 黒曜石アステロイド有機金属アステロイド Obsidian AsteroidOrganometallic Asteroid Naboo(Rori) 硫黄アステロイド炭素アステロイド Sulfuric AsteroidCarbon Asteroid Tatooine 鉄アステロイド Iron Asteroid Yavin IV 石油アステロイド Space Petrochemical メタンシアンは何処… 引続き調査。
https://w.atwiki.jp/bfgmatome/pages/535.html
ゲーム情報(登録されているタグ) シリーズ>Real Crimes ジャンル>アイテム探し ジャンル>パズル 製作会社>Awe Games 製作会社>Gamers Digital 製作会社>未確認 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/6806/real-crimes-jack-the-ripper/index.html 日本語 紹介文 Join Professor Francis Galton and Sir Melville Magnaghten as they explore London’s East End in 1889, and track the legendary Jack the Ripper! Use brand new forensic sciences like fingerprinting and blood tests to search through the crime scenes and discover valuable clues using your Hidden Object talents. Real Crimes – Jack the Ripper puts you hot on the heels of one of the most notorious killers to ever live! Detailed crime scenes Immersive story Catch Jack the Ripper! Play Real Crimes The Unicorn Killer 画像 « » var ppvArray_0_9c6265124211d8816aa403c730848c99 = new Array(); ppvArray_0_9c6265124211d8816aa403c730848c99[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Real+Crimes%3A+Jack+the+Ripper&file=en_real-crimes-jack-the-ripper-screen1.jpg ; window.onload=function(){ ppvShow_0_9c6265124211d8816aa403c730848c99(0); }; function ppvShow_0_9c6265124211d8816aa403c730848c99(n){ if(!ppvArray_0_9c6265124211d8816aa403c730848c99[n]){ alert( 画像がありません ); return; } ppv_0_9c6265124211d8816aa403c730848c99$( ppv_img_0_9c6265124211d8816aa403c730848c99 ).src=ppvArray_0_9c6265124211d8816aa403c730848c99[n]; ppv_0_9c6265124211d8816aa403c730848c99$( ppv_link_0_9c6265124211d8816aa403c730848c99 ).href=ppvArray_0_9c6265124211d8816aa403c730848c99[n]; ppv_0_9c6265124211d8816aa403c730848c99$( ppv_prev_0_9c6265124211d8816aa403c730848c99 ).href= javascript ppvShow_0_9c6265124211d8816aa403c730848c99( +(n-1)+ ) ; ppv_0_9c6265124211d8816aa403c730848c99$( ppv_next_0_9c6265124211d8816aa403c730848c99 ).href= javascript ppvShow_0_9c6265124211d8816aa403c730848c99( +(n+1)+ ) ; } function ppv_0_9c6265124211d8816aa403c730848c99$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } 備考 レス一覧 951 名前: 2/2 [sage] 投稿日: 2010/11/28(日) 02 04 45 ID PI/oX7es Sinister City・・・プレイヤー視点でなく、主人公を動かすタイプ なかなか慣れなくて、序盤で中断 Real Crimes Jack the Ripper アイテム探しに重点を置いてる パズルは難易度低め 刑事?とそのアシスタントの会話が、かなり多い Letters from Nowhere・・・各シーンで青い切手のようなものを3枚見つける と、ボーナスがつく ストーリーは奥さんが行方不明の旦那さんを探す アイテム探しは細々したものが多くて、探しにく い感じ とりあえずこんなとこです よく見たら、あんまり参考にならないのもあるorz コメント コメント すべてのコメントを見る トップページに戻る
https://w.atwiki.jp/novelchan_fan/
Script少女のべるちゃん@Wikiへようこそ! このサイトはDropsystem様がApp store/Google playにて配信しているノベルゲーム制作アプリ「Script少女のべるちゃん」についてのまとめサイトです。 公式サイト 非公式ユーザー交流SNS のべるちゃんユーザー交流所
https://w.atwiki.jp/stalker_cop/pages/155.html
string id= st_rank_event_present text Ранг повышен /text Rank elevated ランクが上がった ランクが上がった時に表示される文章 /string string id= st_event_headshot text Вы заработали хедшот /text You ve earned Headshots ヘッドショット! ヘッドショットで敵を倒した時に表示される文章 /string string id= st_event_iam_find text Вы нашли /text You found 発見 スタッシュ等を発見した時表示 例 You found 1(何番目に発見した物か) -th account SGM cache. あなたは の方が表示として自然? /string string id= st_event_find_secret text -й по счету SGM тайник. /text -th account SGM cache. -個目のSGM cache。 SGM cacheを取得した時に表示される文章 /string string id= st_event_find_deserve text -й персональный тайник. /text -nd personal stash. -個目の個人stash。 personal stashを取得した時に表示される文章 /string string id= st_pri_zone_cleaning_add text Зомбированных осталось /text Zombie left 残りゾンビ: 使用場所不明 /string string id= st_custom_goods_need_rank text Требуемый ранг /text Required Rank 要求ランク: 購入にランクを要求される物がある時等に 会話文やダイアログ?に表示される、詳細不明 /string string id= st_pri_zone_cleaning_add2 text человек /text man 体 もしくは人 フリープレイ突入後のゾンビ掃討タスクの、残りゾンビの単位 /string string id= st_booty_count text Количество трофеев /text Number of trophies トロフィーの数 Trapperにトロフィーを売るときに表示される。所持トロフィーの数 /string string id= st_booty_costs text На сумму /text In sum 量: もしくは合計: The amountとも訳される Trapperにトロフィーを売る時に表示される。所持トロフィーの合計金額 /string string id= st_add_damage text к урону /text To damage 威力 もしくはダメージ 使用場所不明 /string string id= st_booty_shtuk text шт. /text ea. 個 Trapperにトロフィーを売る時に表示される、トロフィーの数量の単位。 あるいはPC /string string id= st_need_rank text необходим ранг = /text required rank = 要求ランク = 購入にランクを要求される物がある時等に 会話文やダイアログ?に表示される、詳細不明 /string string id= st_currert_rank text текущий ранг /text Current rank 現在のランク: 使用場所不明 /string string id= st_af_type_1 text Поддерживает 1-й тип аномальности /text Supports Type-I anomaly サポート Type-Iアノマリー アーティファクト進化関連? ブリーダーが扱えることのできる(サポートする)アーティファクトのレベル /string string id= st_af_type_2 text Поддерживает 2-й тип аномальности /text Supports Type-II anomaly サポート Type-IIアノマリー アーティファクト進化関連? ブリーダーが扱えることのできる(サポートする)アーティファクトのレベル /string string id= st_af_type_3 text Поддерживает 3-й тип аномальности /text Supports Type-III anomaly サポート Type-IIIアノマリー アーティファクト進化関連? ブリーダーが扱えることのできる(サポートする)アーティファクトのレベル /string string id= st_af_type_all text Поддерживает 1-й, 2-й, и 3-й типы аномальности /text Supports Type-I,II,III anomaly サポート Type-I、II、IIIアノマリー アーティファクト進化関連? ブリーダーが扱えることのできる(サポートする)アーティファクトのレベル /string string id= st_bodyguard_price text Стоимость услуг /text Cost of services 雇用料: ボディーガードを雇う時に表示? /string string id= st_trader_order_count text Количество разветвлений /text Number of branches 支店ナンバー: 分岐?支店?使用場所不明 /string string id= st_bankir_deposit_title text Сумма на депозите /text Amount on deposit 預金額: 銀行NPCとの会話に登場 /string string id= st_bankir_percent_title text Доход от депозита /text Income from the deposit 預金からの収入: 銀行NPCとの会話に登場 /string string id= st_order_cost text Цена заказа /text Order Price オーダー料: 使用場所不明 /string string id= st_bankir_money text В вашем рюкзаке денег = /text In your backpack money = 現在の所持金 = 銀行NPCとの会話に登場 /string string id= st_bankir_counter text Сберегательный счет /text Savings Account 貯金口座: 銀行NPCとの会話に登場 /string string id= st_bankir_counter2 text Депозитный счет /text Deposit Account 預金口座: 銀行NPCとの会話に登場 /string string id= st_bankir_ru text рублей /text rubles もしくはRU ルーブルだが単位なので無変更 銀行NPC関連と思われる、使用場所不明 Trapperへのトロフィーの販売時にも表示される。 /string string id= st_bankir_last text Последний внесенный капитал /text Latter paid in capital 後で支払われる資本: 銀行NPC関連と思われる、使用場所不明 /string string id= st_bankir_result text Всего = /text Total = トータル = 銀行NPC関連と思われる、使用場所不明 /string string id= st_bankir_percent text Общий процент завтра /text The total percentage of tomorrow 明日得られる利子: 銀行NPCの預金に対する利子 /string string id= st_weapon_damage text Наносимый урон /text Its damage ダメージ 右上HUDの武器情報 /string string id= st_weapon_distance text Дальность /text Range 射程 右上HUDの武器情報 /string string id= st_detonation_radius text Радиус взрыва /text The radius of the explosion 爆発半径 右上HUDの武器情報 /string string id= st_detonation_scraps text Разлет осколков /text Of fragments 破片 右上HUDの武器情報 /string string id= st_def_meters text м /text m メートル?使用場所不明、HUD右上の武器情報? /string string id= st_detonation_time text Время действия /text Lasts あるいはTime action、使用場所不明 /string string id= st_def_second text с /text 秒 with、文字としてはs 使用場所不明 /string
https://w.atwiki.jp/samurize/pages/13.html
Samurizeとは 2000/XP以降のWindowsで動作するシステムモニタリングソフトです。 システムの情報だけではなくインターネット上からありとあらゆる情報を取得して表示することが可能です。 Samurizeで表示できる情報一覧 基本機能 文字の表示 TXTファイルの表示 各種画像の表示 アニメーションGIFの表示 数値情報を使った多彩なグラフ コンソールプログラムの実行表示 wave音 スクリプト VBScript JScript PerlScript Python RubyScript PHPScript 表示可能な領域 マルチモニタ タスクバーへの表示 時計部への表示 スクリーンセーバーへの表示 XMLファイルへの表示 PNG画像への表示 補助機能 リンク機能 文字スクロール ファイル定期実行機能 透過機能 タスクマネジャー機能 警告機能 取得した情報中の特定文字列や指定数値に反応して指定した色に変更 指定した警告音を鳴らす 指定したコマンドを実行 特殊操作 情報を折りたたんだり、展開したりするスイッチっぽい表示 情報を切り替えたり、終了させたりするローテーション表示 時刻情報 アナログ時計 デジタル時計 バイナリ時計 世界時計 時報 時刻合わせ カレンダー Windows起動時間-年月日 曜日 目覚ましアラーム 和暦 ハードウェア情報 CPU利用率 特定のアプリのCPU利用率 メモリ利用率 HDD利用率 指定したフォルダのサイズ 指定したフォルダのファイル数 デスクトップスキンソフトに関する情報 バッテリー状況 S.M.A.R.T-仮想メモリ PC電気代-HDDアクセスランプ MBMやSpeedFanの数値(CPU温度・ファン回転数・HDD温度・システム温度) MBMやSpeedFanの数値を利用したアラート機能 光学ドライブのアクセスランプ チャットカメラの映像を表示 ネットワーク情報 インターネット回線速度 外部アプリ操作/取り込み Winamp・QCD・foobar・WindowsMediaPlayer・KBMediaPlayer等の再生情報 Winamp・QCD・foobar・WindowsMediaPlayer・KBMediaPlayer等の再生コントロール iTunesの埋め込み画像表示-iTunesの操作-SoundPlayerLilith操作 Winampプレイリスト mp3ジャケット画像表示 歌詞表示 CD販売情報表示 インターネット情報 RSS表示 テレビ番組表 天気予報 各種ニュースサイト 2ちゃんねる 株価・為替 高速道路情報-任意Webサイトの画像表示 今日は何の日 ウィルス・脆弱性情報 Hotmail情報 メッセのメンバー状況 月齢/日の出、日の入り 首都圏列車運行情報-Outlookカレンダー情報 インターネットタイム IP・MAC・NIC名 PCの電気代 画像スライドショー インターネットからMP3の歌詞を取得 オリコンランキング ナンバーズ3、ナンバーズ4、ミニロト、ロト6の当選番号表示
https://w.atwiki.jp/bemani2dp/pages/4469.html
GENRE TITLE ARTIST bpm notes CLEAR RATE TECHNO Scripted Connection⇒ A mix DJ MURASAME 151 1816 n%(YYYY-MM-DD) 攻略・コメント 正当派の混フレ譜面ではあるのだが全体的にやたらと押しづらい。地力があればR乱や乱を入れたほうが楽になるかも -- 名無しさん (2022-03-19 02 50 02) シングルのシンメトリー地帯が押しづらい。 -- 名無しさん (2022-03-19 16 11 47) 正規bp68で難。中盤前の入れ替わり白鍵くの字と57トリル13トリルで削られた。縦連は思ったほど怖くないので最後のゴミ付き階段までにゲージを温存できればワンチャンあり。 -- 名無しさん (2022-03-19 19 39 58) BPMが遅いせいで自力ある人はなんとかなる。縦連地帯はトリルになったり3連で終わったりと謎の配置。ラストの階段は落ち着いて押せばゲージ残るハズ! -- 名無しさん (2022-03-22 13 54 48) トリル要素が多めなのでハマりやすい。上記の通りシンメトリーが見た目全振りですんごく押しにくい。 -- 名無しさん (2022-03-22 21 45 45) SPLの起源となった裏七級(CS)が当時のDPには存在せず、SPのAC移植と異なりDPは新規追加となったが、SPベースともDPAベースとも言い難い若干癖のある構成。乱はシンメトリーと移動トリル地帯が厳しいが正規も見た目に反して結構押しづらい。ラスト階段は誤魔化さずにしっかり拾うくらいの気持ちの方がゲージ残しやすい。 -- 名無しさん (2022-05-22 06 55 32) 名前 コメント
https://w.atwiki.jp/pkkai/
ScriptCompilerの使い方 @ wikiへようこそ! このページではkaway氏制作のScriptCompilerの使い方について解説していきます。 その他にも暇ならコンテンツを増やすかもしれません。